Detective Bots Simulation.
A conversational multi-agent experiment exploring personality prompts, group dialogue, and voting in a detective game.

ENGINEERING DEEP DIVE
Inside the system.
A bounded detective game provides a way to study how personality prompts affect language-model dialogue and group decisions.
Personality-conditioned agents share a dialogue history under a game controller. The controller rotates questions, collects votes, and checks outcomes. Saved JSON and CSV records support game-outcome plots and topic analysis across 40 documented runs.
Explore the controller, persona prompts, saved dialogue, and outcome analysis. The plotted results describe the repository's 40-run experiment and its specific model and prompt setup.
FROM THE REPOSITORY
What's inside.
- 01
Orchestrates personality-conditioned agents through a shared game controller.
- 02
Saves dialogue and outcome records for analysis across 40 documented game runs.
- 03
Includes model-outcome plots and topic-analysis code for this bounded experimental setup.
These notes summarize the reviewed implementation and available artifacts. Open the original source for code, documentation, and subsequent changes.
Open the original repository